

It is an ironic game beyond measure, and this irony invades everything: the dialogues, the design of the game itself, the music, the graphics … In turn, you can stop by the store to spend the money you collect on improving weapons. These are usually health bar increases, but they also add new executions and other surprises. Instead of choosing what you want to improve, they assign you new powers each time you level up. Hero progression is also well controlled. The initial armament is lethal, nothing to pick up weapons little by little: pistol, shotgun, sniper rifle, mines, grenades, submachine guns … and after a while even miniguns.

The game bases its grace on this type of excess: right from the start they make it clear to us that our character is a superhero who can sprint at high speeds without getting tired, fall without breaking his legs or dive as long as he wants.

History, very retro-futuristic, tells us that the world is basically screwed up at the end of the 20th century a nuclear war has exploded and it has become so brown that rebel factions have started to appear everywhere and even giant dinosaurs that shoot lasers through their eyes – I cannot stop insisting on that. Throughout the adventure we will find dozens of references to the audiovisual imaginary of the eighties. We control Rex Colt, a super agent who is presented with pixelated drawings with an eighties aesthetic and who clearly pays tribute to games like Operation Wolf. Let it be clear: it has “Far Cry 3” in the name but that is all that unites them. We are in another era, with another protagonist and we only share some game mechanics.
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It is an independent game that costs about € 15 and does not need Far Cry 3 at all: neither to install it nor for plot reasons. The soundtrack is fantastic: you can buy it on iTunes shortly, by the way.īe that as it may, the question is that here we have it. I can’t imagine someone in the marketing department thinking of dinosaurs with neon lights shooting lasers through their eyes, but I can imagine a group of programmers and artists in their early thirties trying to sneak the idea over to Ubisoft. Blood Dragon looks, looks and plays like a passionate work of those that brew in the hallways and on the final pages of notebooks. It seems that the unexpected boom in Far Cry 3, which has exceeded all sales expectations, has earned the developers quite a few favors.
